You know the feeling: You’re at a festival, and a snake is on stage.
A couple of you stand in line, ready to play, but there’s no one around to hear you out.
It’s just you and the snake.
But now, the snake’s gone and you’re all alone.
Snake has been rebranded as “Snake Simulator” by the developers behind the game.
And this is where things get a bit confusing.
The original Snake game was a very clever, stealthy puzzler, but you were not supposed to be able to interact with anything, or see anything, and it was not a “play” or “emulator” title.
Snake Simulator is a hybrid.
The game, like its namesake, uses motion capture technology to simulate movement and interactivity.
This is a very, very smart idea.
But as the title indicates, Snake Simulator does not allow you to interact directly with the snake, nor does it allow you even to see what it is.
In the same way, the game does not even allow you the ability to “feel” Snake.
And it also does not include any sort of tutorial.
It makes no sense to me at all.
This was never meant to be a “guide,” nor was it supposed to offer a “tutorial.”
It was never intended to be the game that everyone played for hours on end.
But for those of you who want to play the game and then immediately stop and wonder why you didn’t enjoy it, this might be the answer.
The first few days of the game, I played Snake Simulator on my Switch and the first thing I did was go “What the hell?
Why is that thing on stage?”
It was incredibly frustrating.
I tried to explain to myself why Snake was on stage and why he was on the stage.
I thought I understood it, and then I was like, “Well, you’re going to have to ask him to come back and play if you want to know what he’s up to, and how he’s acting.”
It’s almost as if the developers wanted to put a gag on Snake, because they wanted to make Snake Simulator the “ultimate” Snake experience.
This also happens to be one of the worst things about the game: The game is so, so dumb.
There’s a “show and tell” mode in which you play Snake, but it’s basically just Snake sitting on a couch, and there’s nothing to actually do.
The only interaction you can do is interact with him, and you have to wait for the snake to do something before you can interact with it.
This mode is very poorly implemented and very unoriginal.
It just feels like a game made by an idiot with a weird idea of what Snake should look like.
Snake’s “face” and “body” are only seen through the screen.
It doesn’t matter what he looks like, as long as you can see his face and body, and they can be interacted with.
So while you’re playing Snake, you’ll never actually see Snake, or even know who he is.
And that’s just not a very smart thing to do.
This game is designed to be played with your hands, not through the Nintendo Switch’s motion sensors.
I know, I know: You think you’re having a blast with Snake Simulator, because you’re “doing” something with your thumbs, and that’s the only thing you’re doing at this point.
You’re just playing Snake Simulator.
There is nothing you can actually do with your left or right thumb, and nothing you’re allowed to do with the middle.
In fact, this game completely disregards the very concept of “movement.”
There is no “touch” and no “feel.”
Snake simply sits there, and the only way you can move his body is by pointing at him.
The snake doesn’t react to any of your gestures, and he does not respond to your words.
The experience of Snake is just an endless loop of Snake “playing.”
It seems like Snake Simulator’s biggest problem is that it doesn’t make sense.
It should be an immersive experience that allows you to “move” the snake through your hands and “feel,” and not just “move.”
But, in reality, Snake just sits there.
And there is no movement.
And the only interaction that you can have with Snake is by hitting him with your fingers, which is not actually a game mechanic.
The developers have done a poor job of explaining what they’re doing, and trying to explain what Snake is supposed to look like, so there’s not much you can really do.
It feels like the developers didn’t think through how Snake should interact with the environment.
And what’s worse is that Snake Simulator actually makes the Snake experience look like an elaborate trickster prankster game.
The creators of Snake Simulator have tried to make this game a “game that is more interactive,” but